Simplify Geometry

Reduce polygon count without sacrificing detail to improve slicing performance and reduce print time.
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No flipped normals

Ensure all normals are pointing outward.
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Manifold geometry

Avoid edges or vertices that are connected in an unusual way, such as an edge shared by more than two faces.
  • Non-manifold “T-type”
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  • Internal faces
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  • Surfaces connected to one vertex
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  • Loose geometry
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  • Opposite normals
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Watertight Geometry

The model must be a closed (watertight) manifold, meaning no holes or gaps in the mesh.
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Chamfers and Fillets

Add chamfers or fillets to sharp edges to reduce stress concentration and improve printability.
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No N-gons

Use only quads and triangles.
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Wall Thickness

  • Model polygons should have thickness.
  • Models should not contain excessively thin polygons that may lead to structural weaknesses or printing failures.

    image (11).png

 

Tolerance for Moving Parts

Allow a gap of at least 0.2-0.5 mm between moving or interlocking parts.
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Flat Base

Ensure the model has a flat surface or add a "raft" for better bed adhesion if necessary.

 

Avoid Intersecting or Overlapping Parts

  • All parts of the model should be properly joined into a single mesh.
  • No Intersections: Overlapping geometry can confuse slicing software and cause print errors.
  • Use boolean union operations to merge intersecting parts into one solid.
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Avoid Internal Artifacts

Remove any hidden or internal geometry that will not be visible in the final print.
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Clean Mesh

Remove duplicate vertices, faces, or overlapping geometry
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High-Resolution Geometry

Ensure smooth surfaces by using enough polygons to avoid faceting on curves.
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No degenerate or zero-area triangles

Avoid degenerate or zero-area triangles, as they can cause errors during slicing.
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