• Model geometry objects should not have overlapped UVs across the same UV island.
  • Different UV islands can be overlapped with each other if it is needed:
    • to place all UV sets into [0-1] UV area.
    • to stack similar UV islands (for optimization purposes).
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How to solve

  • Make sure that UV seams are made correctly.
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  • Try to avoid having concave UV polygons, in some cases it might cause UV overlaps.
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  • Try to Unfold/Relax selected UV islands or move UV vertices manually.
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