Model should have unwrapped UVs so textures could be applied properly to it. At least one UV channel should exist.
 
5cde9e462216d6b47633eca9439163ea59a285af174a2f463f06f0be1f141ac864bd91b01c3eed77078538be99e795ba0c8c982ac194efbcd8c4d746fe0406f75e04c89270caee901a5fbe20be3e9122e585a05243af2681f96ebd026019bc1d5d5751eb.avif
e0d52df388678ef6f675e717a486182fb72f9f8c47afddd9370fd7fbdd04749641835d0b309f4f6289cd660cbd585988ff18a495c5f86ece6e8c70d3147e120bde0663bb9e20bed906a83d25ec6bf3281db058c671406729cd31405e87841868ef72c69a.avif
e74a9de8785e5371b1902bc3bff64d32f49832a326abe35d88da5a525b8089942d24dc824906c67b19b07d9383c7e6a2210a95d0c1c1479badad0f1a8d80c51de17d4eb04ce6ac9ec28166b8a67e870dea2991504cda1f9a2b307823b86cebf41e658ccc.avif
Was this article helpful?
0 out of 0 found this helpful