Model geometry should not contain non-manifold vertices. A non-manifold is a 3D mesh that can not be unfolded into a 2D surface with all its normals pointing in the same direction.
 

Non-manifold geometry examples

  • Non-manifold “T-type”
    3c860f84629c5461f6580b4c5e26ac73fa7489c313a0389ab7e92e75b88464b6bf81520ee0433aaf517d79b64b441d30665f05565a67d290f3066ef7129320458b99e0e37b2d41f67495509946f47ee849d44bdc139d9c43306be73173ed714b17e1bbdd.avif
    fb671ecb1f01f7080fdd2d60281ac14e7867413624651cfe2328d4d29f086e9ef618996e88d1e11ad19c55f9a70f41658ce500a2ebd4068367977b6f01110f251840f7bf18dde35d35040af0dbcee9de139305c4341ceb8f5e22d9bcd6c4049dc049c476.avif
  • Internal faces
    dfead3294b76ef83720567464aa3f9ed278658a774afbc01f163829f08a06856782f4782c41757777916dc7090eb233a0511893ac62ad67c5af61702bc72c48bcbe1b32d5bf6b42537faa5fcbc0677bac75162e95314f4fea3222ae834aeeaa2b81a6b67.avif
  • Surfaces connected to one vertex
    1166b6007088ed8c48af23a5e1ce9a7ed040bdbb90797dc23a64b6ff50c4ab4b025a629e63d18e69e76e74f9e971834ca0ed609423b06a97b693e878f4267e1780984f8ca10321687de6549c473f1089a9d21dd3f66953980766b00e1876f658297ef40a.avif
  • Loose geometry
    6c4eeaa7e9af2b5b73b59a405d5efd310764305bab4bc36f59477c0c79bd03b68a624d1f4bf359cc48f5fa21db64eb72a1bf9ab6513d9062081bd08cd6428f369d2ba4c9a91512d31c15c32e0bb1f043cd88dc74024c780a514d7ef03e8c0bd24dbef50f.avif
  • Opposite normals
    3e40071d77ddd8fc5c6fe95c81c5841b4066490f6104cd9e07145af1c0c925c82dba7b0acf3b6ce99812f2ff42f011356556d3695c1afc17350c492a4e6ccca3de25d599c8a08ed8ca1a57daebcbfce18a588fb1b6dfae5b5dc73839a9df697077a27b13.avif

How to solve

  1. Detect non-manifold vertices/edges in Blender.
    • Select a geometry object.
    • Enter Edit Mode by pressing Tab key.
    • Use Vertex or Edge select mode.
    • Make sure that all vertices/edges are deselected.
    • Go to Select → Select All by Trait → Non Manifold
      c1a47295e47ac084d37d8a1047a2da764d8cc19f2571b02bafde24a1c1b9422a0edb3dcee6412f570f672e02a94adc8c5d3a0fedf5fc1ce1f016f2cc729af3ce45bd174a812acd57ed9e4c3d2e9d2318a3d5cb31fbc5d042c5b5cda33c67128e7f062586.avif
    • Deselect Boundaries from the Select Non-Manifold menu. (Geometry with open edges is acceptable)
      8355d9ee9831efb2c06296f5896e7015f777b785dce2a81d81388e35c53f5073d321c3b86e97765fc4a3c7c6275ac5a9fc3e9d7feb4679b5f381201ebac98aa1c003907f908934a3790bca043e4377b30d4031b50f7ddd61e28589ab627247a2db27eece.avif
  2. When non-manifold vertices/edges are detected issue can be fixed by:
    • Deleting/separating faces which which have non-manifold vertices/edges.
    • Deleting loose geometry (vertices/edges).
    • Flipping normals of the adjacent faces which has normals pointing in opposite directions.
    • Merging non-manifold vertices.
 
Was this article helpful?
0 out of 1 found this helpful